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Главная » 2012 » Июнь » 21 » ArmA 2 ОА обновление 1.60
ArmA 2 ОА обновление 1.60
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Arma 2: Operation Arrowhead / Combined Operations 1.60

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Arma 2: Operation Arrowhead / Combined Operations Engine
------------------------------------------------

  * Improved: Expansions manager, registry controlled expansions
  * Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)  
  * Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200)  
  * New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.  
  * Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754)  
  * Fixed: Failed to load TextureHeaderManager from file on Linux servers  
  * Changed: AI airplane always using lights during landing, taxiing and takeoff.  
  * Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.  
  * Improved: Airborne airplanes now rendered in larger distances.  
  * Changed: AI airplane always using lights during landing, taxiing and takeoff.  
  * Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.  
  * New: Ground effect computed for airplanes (0-10% depending on height)  
  * New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)  
  * Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478)  
  * New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.  
  * New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.  
  * Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.  
  * Added: HitPart event now contains Ammo type name  
  * Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).  
  * New: Player name validation when editing a profile name.  
  * New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591)  
  * Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.  
  * New: Editor: Visual indication of the selected target for CYCLE waypoint.  
  * Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668)  
  * Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702)  
  * New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
  * Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422)
  * Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466)
  * MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48)
  * Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48)
  * Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449)
  * Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927)
  * Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752)
  * Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435)
  * Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
  * Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323)
  * Changed: AI gunner is no longer firing at friendly units when ordered to target them.
  * Fixed: Locked MP role slots after BattlEye kick.
  * Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458)
  * Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
  * Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162)
  * Improved thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673)
  * Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389)
  * Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348)
  * Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229)
  * Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405)
  * New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103)
  * New: Window title includes player name when running windowed to make testing with multiple instances easier.
  * Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835)
  * Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419)
  * Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768)
  * Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12)
  * New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)
  * Fixed: Shadows were not cast on on-surface objects, like helipads.
  * Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272)
  * Fixed: There was no debriefing after MP game ends after saving the game.
  * Fixed: MP: Bullet tracers of remote vehicles not reliable (http://dev-heaven.net/issues/25601).
  * Fixed: SaveVar did not work in MP Campaign.
  * New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
  * Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676)
  * New: Server admin can check build numbers of clients using #userlist.
  * Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
  * Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
  * Fixed: Reassign allowed clients to use a role reserved for a host.
  * Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
  * Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225)
  * Changed: Init handlers executed immediately, not queued for later execution like other events.
  * Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75)
  * Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8)
  * Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479)
  * Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261)
  * New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
  * Fixed: in config parameter initTurn in turrets work again
  * Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441)
  * Optimized: Unknown targets no longer saved, significantly reducing savegame size.
  * Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
  * Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483)
  * Improved: AI smarter in using binoculars.
  * Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230)
  * Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev-heaven.net/issues/14766)
  * Fixed: script command FOR (BASIC) can use capital characters in variable
  * Optimized: MP: Improved server performance in complex missions.
  * Optimized: MP: Reduced number of messages send during JIP to complex missions.
  * Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
  * Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
  * Fixed: MP game crashed after loading a save from a complex mission (http://dev-heaven.net/issues/24676)
  * Fixed: AI was often not watching unidentified targets (causing http://dev-heaven.net/issues/24631)
  * Fixed: turret tug after crew turn-in
  * Improved: loading of binarized bikb files now supported.
  * Improved: MP: Remote units should move a lot smoother.
  * Fixed: DisableSerialization breaks spawn script variables after Load.
  * New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
  * Optimized: MP: Reduced bandwidth used by standing AI soldiers.
  * Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034)
  * Fixed: MP: Reduced bandwith usage in missions with many soldiers.
  * Improved: Better error message shown when memory allocation fails because of too small page file.
  * Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
  * Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046)
  * Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
  * Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
  * Fixed: Possible crash after calling joinSilent and deleteVehicle.
  * Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
  * Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438).
  * Fixed: Lipsync for radio not working.
  * Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785)
  * Fixed: Attached objects no longer causing slow car movement.
  * Improved: AI skill settings in difficulty options easier to use.
  * Improved: Soldier movement more natural when doing "scan horizon".
  * Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev-heaven.net/issues/23160)
  * Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935)
  * New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
  * Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483)
  * Fixed: More space for GameSpy QR2 signature key answer.
  * Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974)
  * Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
  * Fixed: tugging tracks on tanks
  * Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183)
  * Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828)
  * Fixed: AI no longer considering a car horn as a threat.
  * Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578)
  * Fixed: Enemy fire no longer reported by units which cannot be aware of it.
  * Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041)
  * Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638)
  * Improved: AI considering threats uphill from it a bit more when planning a path.
  * Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620)
  * Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072)
  * Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
  * Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846)
  * Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
  * Fixed: Signature checking of BAF/PMC addons.
  * New: Command line option -nosound to run the game without accessing audio devices.
  * Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227)
  * Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
  * Fixed: Weapons no leaving hands while turning when prone
  * Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
  * Improved: AI helicopter attempt to land when hit during an attach run.
  * Fixed: Crash opportunity when camera object was deleted.
  * Improved: AI landing more reliable with broken back rotor.
  * New: AI FSMs can be disabled using unit disableAI "FSM".
  * Fixed: AI road vehicle avoidance improved.
  * Fixed: PMC videos flashing (since 80298).
  * Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
  * Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503)
  * Fixed: Occasional fps drop when AI was getting in a vehicle.
  * Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
  * Fixed: AI planes were climing/diving wildly during formation flying.
  * Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
  * Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314)
  * Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397)
  * New: Mods can be configured using Windows Registry.
  * Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915)
  * New: parameter "angle" for reflectors
  * Fixed: Possible freeze after alt-tab in window mode.
  * New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
  * Fixed: Airplane sometimes crashed after landing autopilot was activated.
  * Fixed: Crash when assembling GMG, L2A1 crew served weapons.
  * New: AI able to STOL on runways shorter than 500 m.
  * Impoved: Aircraft can be placed on carrier deck in the editor.

Arma 2: Operation Arrowhead Missions
----------------------------
  * Fixed: SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD (http://dev-heaven.net/issues/11778)
  * Fixed: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first (http://dev-heaven.net/issues/16362)

Arma 2 Missions
-------------
  * Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(http://dev-heaven.net/issues/18658)
  * Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.(http://dev-heaven.net/issues/25560)
  * Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map (http://dev-heaven.net/issues/20154)
  * Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter (http://dev-heaven.net/issues/12265)
  * Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice (http://dev-heaven.net/issues/15537)
  * Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order (http://dev-heaven.net/issues/13113)
  * Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] (http://dev-heaven.net/issues/18503)
  * Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync (http://dev-heaven.net/issues/18504)
  * Fixed: Only first end condition ends Freedom Fighters scenario (http://dev-heaven.net/issues/18491)
  * Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport (http://dev-heaven.net/issues/25631)
  * Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport (http://dev-heaven.net/issues/25632)
  * Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks (http://dev-heaven.net/issues/25629)
  * Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (http://dev-heaven.net/issues/25634)
  * Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (http://dev-heaven.net/issues/25633)

Arma 2: British Armed Forces Data
---------------------------
  * Improved: Removed AI burst mode from cannon in FV510.
  * Improved: dampers behavior of FV510.
  * Improved: AS50 sniper rifle, removed burst mode.
  * Fixed: Shadow lod artifact on Jackal.
  * Fixed: http://dev-heaven.net/issues/13513 - added camo3 into fifth LOD BAF_Soldier_Medic_BAF.p3d
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